It's a game-ender, typically sweeping away your opponent's entire board, while preserving any colorless permanents you've chosen to play, and, more often than not, also leaving Ugin alive to keep pecking away with their +2 damage-dealing power
Red doesn't have the best interaction around, so this card can cover some of its weaknesses by offering utility beyond simply smashing an artifact
Witch Enchanter / Witch-Blessed Meadow At first I thought Witch Enchanter was way over costed, and then I was painfully reminded how flicker effects work especially well with this white warlock
Because when players ask whether there are crystals in Magic: The Gathering's Final Fantasy crossover, they are also speaking of the darkness crystals, which have been linked to much more sinister forces
There's no restriction on how many Class permanents you can control, whether they're the same or different classes